Playbook, plays, game day

Draw 5v5 and 7v7 Flag Football Plays

Print the cards, and nobody asks what they are running.

Runs in your browser. Nothing to download, seven days free.

Start drawing your plays today! No Credit Card and No Contracts Required!
CQBXYZ
12,000+ coaches draw their plays on ClickPlays
from youth travel teams to varsity programs

What do I run, Coach?

You said yes to coaching flag... Nobody mentioned you would also be the offensive coordinator.

Tuesday night: a legal pad, five circles, and a play only you can read.
  1. 1
    Tuesday night

    Your playbook is a legal pad. Or PowerPoint, and PowerPoint was never built for drawing plays. Five circles, four arrows, and by the third play the page looks like a weather map.

  2. 2
    Practice, 30 minutes

    Your league gives you one practice a week. Thirty minutes, right before the game. Every play you drew gets one rep to stick.

  3. 3
    The huddle

    Game day. The only copy of the playbook is the legal pad, the clock is running, and your fastest kid is asking which way their arrow points.

The plays were never the problem. Reading them was.

A flag football play belongs on a play card, not a whole field: a 5v5 play develops inside 20 yards of the line of scrimmage. ClickPlays opens on that card, with the line of scrimmage in place, the rush line 7 yards out on 5v5 fields, and a faint depth line every 5 yards. You place your receivers and draw the routes, and every route comes out in its runner's color. A player finds their color and runs.

  1. A card, not a whole field

    Plays draw on the band a real play card shows: the backfield, the line of scrimmage, and the route space above. No empty green, no shrunken circles.

  2. Color says who runs what

    X is blue, Y is gold, Z is green, and every route matches its runner. On a printed page a player finds their own line in seconds.

  3. Numbered like coaches call them

    Every play carries a number next to its name, because on the sideline you call 12, not the full name of the concept.

  4. The fields are the real ones

    NFL FLAG 5v5 at 70 by 30 yards, IFAF 5v5 at 70 by 25, and high school 7v7 at 100 by 40, each with the right lines to gain, try marks and no-run zones.

  5. Print clean, run Saturday

    One play to a page or the whole playbook in one print, in vector lines that stay sharp on paper.

clickplays Coach A.P.

Trips right

3 steps
Flag football trips right play card: line of scrimmage, rush line, and routes color matched to X, Y and Z.
clickplays.com Page 1 of 1
Trips right on the play card: line of scrimmage, rush line, and routes color-matched to X, Y and Z.
Real fields
NFL FLAG 5v5
IFAF 5v5
High school 7v7
Play card
Full field

ClickPlays is not affiliated with or endorsed by the NFL, NFL FLAG, IFAF, or FHSAA. Field dimensions follow the published rules of each organization.

Six plays a team can actually learn

A weekly flag league gives you one 30-minute practice, so the playbook has to fit the time you have. Six plays covers the calls a game asks for: a run, a quick game, a deep shot, motion, a cross and a one-side read. Here is a working set for NFL FLAG 5v5, each drawn on the play card with its read. Solid is a route, dashed is the ball, dotted is pre-snap motion.

CQBXYZ
12 Trips Right Corner

Three receivers on the right. Z breaks for the corner, Y holds the flat, X crosses deep behind both. Read the corner first; the flat is the checkdown.

CQBRBXY
13 Sweep Left

The handoff answer to a hard rush. The RB takes the sweep left while both receivers pull their defenders upfield and out of the lane. Legal anywhere outside the no-run zones.

CQBXYZ
14 Z Motion Wheel

Z motions across before the snap and turns upfield on the wheel. The motion is also your coverage test: if a defender chases Z across, it is man, and the wheel wins the sideline.

CQBXYZ
15 Double Outs

Both outside receivers break to the sideline at 5 yards while Z slants inside. The QB picks the softer side before the snap and throws on the break.

CQBXYZ
16 Mesh

X and Z cross underneath at the same shallow depth while Y clears the deep middle. Against man the cross forces two chasing defenders through the same spot; throw to the crosser that comes out clean, here Z.

CQBXYZ
17 Flood Right

Three levels on one side: Y on the corner over Z in the flat, X clearing the backside. A one-side read for a young QB: corner first, flat second, throw it away third.

Plays for a field with zones to gain

The high school 7v7 field is four 20-yard zones, and a first down means crossing the next zone line, at the 20s and the 40. Tries come from the 3 and the 10. So a 7v7 set needs more than deep shots: zone-line pickups, a red zone read and a try play. Here are six, drawn on the FHSAA field. Solid is a route, dashed is the ball, dotted is pre-snap motion.

CQBRBXWZY
21 Four Verticals

The 7v7 classic. Four receivers stretch the field while the RB checks to the flat. The QB throws the seam to whichever inside receiver clears their zone, here W.

CQBRBXWZY
22 Smash

Hitches at 5 on both sidelines with corners breaking over the top. One defender is asked to cover two levels; the QB reads corner first, hitch second, either side.

CQBRBXWZY
23 Mesh

X and Z cross shallow while W sits on the dig at 10 and Y posts behind everything. Against zone the dig finds the window; against man the crossers separate. Pass shown to the dig.

CQBRBXWZY
24 Zone Line Outs

Speed outs at 6, thrown past the zone line to gain. W and Z run verticals to lift the deep defenders; the QB picks a sideline before the snap and throws on the break, here Y.

CQBRBXWZY
25 Corner Flat

The red zone read: Y bends the corner over Z in the flat, one side, two levels. Corner first, flat second, and the flat walks in when the corner draws two.

CQBRBXWZY
26 The Try

From the 3, one point on the line. Z motions across and swings straight to the flat; the throw comes now, before the rush arrives, while X and W clear the middle.

What ClickPlays is

Your play editor and a practice planner.

Plays
Draw your plays. It saves, and print them anytime.
Playbooks
Your plays in one book instead of a binder.
Drills
A play you run at practice, with the reps attached.
Practice planner
Plan your practice, print and share it.
Sideline
One link you send to your parents and staff.

All of it, seven days free.

Start drawing
How it works

Draw your plays, build your practices!

  1. clickplays Coach A.P.

    Mesh

    3 steps
    Flag football mesh concept: two crossing routes underneath, the third receiver clearing over the top.
    clickplays.com Page 1 of 1
    1

    Draw your play

    Two minutes on ClickPlays play editor, and that is the last time you draw it. It is still there next season, and it still prints.

  2. clickplays 10 min
    Team Plays & Concepts

    Install: Trips right

    Flag football trips right used as an install: line of scrimmage, rush line, and routes color matched to X, Y and Z.
    • Walk it once, then run it
    • Everyone says their own route
    • Snap on the second sound
    Directions

    Air it twice each way, then against a rush. Swap the Z every rep.

    2

    Make it a drill

    Your play can be used to make a drill. Nothing gets redrawn. You just write down instructions, any variants and included in the practice planner.

  3. clickplays 5v5, 8U

    Before the game

    5:30 - 6:00
    5:30 - 5:35 Warm up and stretch Warmup 5m
    5:35 - 5:45 Routes on air Catching & Routes 10m
    5:45 - 5:50 Flag pulling circuit Flag Pulling 5m
    5:50 - 6:00 Install: Trips right Team Plays & Concepts 10m
    clickplays.com 30 min planned of 30
    3

    Plan your practice

    The drills you already built become your next practice plan, and the minutes add up against the gym time you actually have.

Draw It Once This Season And...

Next season starts where you left off.

Last season opens, prints and runs again. Nothing to redraw, nothing lost in a move, and an assistant who joined the staff this season can read the sheet without you standing over him.

Seven days free. Then $149 a year.

Start drawing your plays today!

No Credit Card and No Contracts Required!

Questions coaches ask

Can I make a flag football playbook in ClickPlays?
Yes. Draw each play on a real flag field, give plays numbers and names, group them into a playbook, and print one play or the whole book.
Does ClickPlays support 5v5 and 7v7 flag football?
Yes. Three field types ship: NFL FLAG 5v5 (70 by 30 yards), IFAF 5v5 (70 by 25), and high school 7v7 (100 by 40, FHSAA), each with the right lines to gain, try marks and no-run zones.
What is the play card view?
A band of field around the line of scrimmage, the way flag plays are actually drawn: the backfield at the bottom, more than 20 yards of route space above, a depth line every 5 yards, and the rush line 7 yards out on 5v5 fields.
Can I draw the defense too?
Yes. Defenders place as X marks on the same card, so you can diagram man or zone coverage against your own plays.
Is it free?
Seven days free, no card, then $29 a month or $149 a year. The full play creator, unlimited plays and playbooks, saving, printing and sharing are all included.

You are going to draw it again anyway.

Seven days free. Nothing to install. If your first play does not come out cleaner than the legal pad version, cancel before day seven and you have lost nothing.

12,000+ coaches draw their plays on ClickPlays
from youth travel teams to varsity programs
Start drawing your plays today!

No Credit Card and No Contracts Required!