Draw 5v5 and 7v7 Flag Football Plays
Print the cards, and nobody asks what they are running.
Runs in your browser. Nothing to download, seven days free.
What do I run, Coach?
You said yes to coaching flag... Nobody mentioned you would also be the offensive coordinator.
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1
Tuesday night
Your playbook is a legal pad. Or PowerPoint, and PowerPoint was never built for drawing plays. Five circles, four arrows, and by the third play the page looks like a weather map.
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2
Practice, 30 minutes
Your league gives you one practice a week. Thirty minutes, right before the game. Every play you drew gets one rep to stick.
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3
The huddle
Game day. The only copy of the playbook is the legal pad, the clock is running, and your fastest kid is asking which way their arrow points.
The plays were never the problem. Reading them was.
A flag football play belongs on a play card, not a whole field: a 5v5 play develops inside 20 yards of the line of scrimmage. ClickPlays opens on that card, with the line of scrimmage in place, the rush line 7 yards out on 5v5 fields, and a faint depth line every 5 yards. You place your receivers and draw the routes, and every route comes out in its runner's color. A player finds their color and runs.
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A card, not a whole field
Plays draw on the band a real play card shows: the backfield, the line of scrimmage, and the route space above. No empty green, no shrunken circles.
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Color says who runs what
X is blue, Y is gold, Z is green, and every route matches its runner. On a printed page a player finds their own line in seconds.
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Numbered like coaches call them
Every play carries a number next to its name, because on the sideline you call 12, not the full name of the concept.
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The fields are the real ones
NFL FLAG 5v5 at 70 by 30 yards, IFAF 5v5 at 70 by 25, and high school 7v7 at 100 by 40, each with the right lines to gain, try marks and no-run zones.
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Print clean, run Saturday
One play to a page or the whole playbook in one print, in vector lines that stay sharp on paper.
Trips right
3 steps
ClickPlays is not affiliated with or endorsed by the NFL, NFL FLAG, IFAF, or FHSAA. Field dimensions follow the published rules of each organization.
Six plays a team can actually learn
A weekly flag league gives you one 30-minute practice, so the playbook has to fit the time you have. Six plays covers the calls a game asks for: a run, a quick game, a deep shot, motion, a cross and a one-side read. Here is a working set for NFL FLAG 5v5, each drawn on the play card with its read. Solid is a route, dashed is the ball, dotted is pre-snap motion.
Three receivers on the right. Z breaks for the corner, Y holds the flat, X crosses deep behind both. Read the corner first; the flat is the checkdown.
The handoff answer to a hard rush. The RB takes the sweep left while both receivers pull their defenders upfield and out of the lane. Legal anywhere outside the no-run zones.
Z motions across before the snap and turns upfield on the wheel. The motion is also your coverage test: if a defender chases Z across, it is man, and the wheel wins the sideline.
Both outside receivers break to the sideline at 5 yards while Z slants inside. The QB picks the softer side before the snap and throws on the break.
X and Z cross underneath at the same shallow depth while Y clears the deep middle. Against man the cross forces two chasing defenders through the same spot; throw to the crosser that comes out clean, here Z.
Three levels on one side: Y on the corner over Z in the flat, X clearing the backside. A one-side read for a young QB: corner first, flat second, throw it away third.
Plays for a field with zones to gain
The high school 7v7 field is four 20-yard zones, and a first down means crossing the next zone line, at the 20s and the 40. Tries come from the 3 and the 10. So a 7v7 set needs more than deep shots: zone-line pickups, a red zone read and a try play. Here are six, drawn on the FHSAA field. Solid is a route, dashed is the ball, dotted is pre-snap motion.
The 7v7 classic. Four receivers stretch the field while the RB checks to the flat. The QB throws the seam to whichever inside receiver clears their zone, here W.
Hitches at 5 on both sidelines with corners breaking over the top. One defender is asked to cover two levels; the QB reads corner first, hitch second, either side.
X and Z cross shallow while W sits on the dig at 10 and Y posts behind everything. Against zone the dig finds the window; against man the crossers separate. Pass shown to the dig.
Speed outs at 6, thrown past the zone line to gain. W and Z run verticals to lift the deep defenders; the QB picks a sideline before the snap and throws on the break, here Y.
The red zone read: Y bends the corner over Z in the flat, one side, two levels. Corner first, flat second, and the flat walks in when the corner draws two.
From the 3, one point on the line. Z motions across and swings straight to the flat; the throw comes now, before the rush arrives, while X and W clear the middle.
Your play editor and a practice planner.
- Plays
- Draw your plays. It saves, and print them anytime.
- Playbooks
- Your plays in one book instead of a binder.
- Drills
- A play you run at practice, with the reps attached.
- Practice planner
- Plan your practice, print and share it.
- Sideline
- One link you send to your parents and staff.
All of it, seven days free.
Start drawingDraw your plays, build your practices!
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clickplays Coach A.P.
Mesh
3 steps
clickplays.com Page 1 of 11Draw your play
Two minutes on ClickPlays play editor, and that is the last time you draw it. It is still there next season, and it still prints.
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clickplays 10 minTeam Plays & Concepts
Install: Trips right
- Walk it once, then run it
- Everyone says their own route
- Snap on the second sound
DirectionsAir it twice each way, then against a rush. Swap the Z every rep.
2Make it a drill
Your play can be used to make a drill. Nothing gets redrawn. You just write down instructions, any variants and included in the practice planner.
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clickplays 5v5, 8U
Before the game
5:30 - 6:005:30 - 5:35 Warm up and stretch Warmup 5m5:35 - 5:45 Routes on air Catching & Routes 10m5:45 - 5:50 Flag pulling circuit Flag Pulling 5m5:50 - 6:00 Install: Trips right Team Plays & Concepts 10mclickplays.com 30 min planned of 303Plan your practice
The drills you already built become your next practice plan, and the minutes add up against the gym time you actually have.
Next season starts where you left off.
Last season opens, prints and runs again. Nothing to redraw, nothing lost in a move, and an assistant who joined the staff this season can read the sheet without you standing over him.
Seven days free. Then $149 a year.
Start drawing your plays today!No Credit Card and No Contracts Required!
Questions coaches ask
- Can I make a flag football playbook in ClickPlays?
- Yes. Draw each play on a real flag field, give plays numbers and names, group them into a playbook, and print one play or the whole book.
- Does ClickPlays support 5v5 and 7v7 flag football?
- Yes. Three field types ship: NFL FLAG 5v5 (70 by 30 yards), IFAF 5v5 (70 by 25), and high school 7v7 (100 by 40, FHSAA), each with the right lines to gain, try marks and no-run zones.
- What is the play card view?
- A band of field around the line of scrimmage, the way flag plays are actually drawn: the backfield at the bottom, more than 20 yards of route space above, a depth line every 5 yards, and the rush line 7 yards out on 5v5 fields.
- Can I draw the defense too?
- Yes. Defenders place as X marks on the same card, so you can diagram man or zone coverage against your own plays.
- Is it free?
- Seven days free, no card, then $29 a month or $149 a year. The full play creator, unlimited plays and playbooks, saving, printing and sharing are all included.
You are going to draw it again anyway.
Seven days free. Nothing to install. If your first play does not come out cleaner than the legal pad version, cancel before day seven and you have lost nothing.
No Credit Card and No Contracts Required!